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A Wilderness Quest where Literacy is the Hidden Treasure

Target Audience:

K12

Project Type:

Learning Objective:

Design Type:

Case Study

Literacy-Reading

3D Gamification

Overview

Explore 3D wilderness realms where hidden literacy level-ups unlock breathtaking treasures.

Methods, Measures, & Results

Coming Soon

Deep Dive 

Coming Soon

A detailed overview of how I did it, and evidence of success.

This was the catalyst for my ultimate large scale project: The Luminary Games.






© Today! May you find your inner brilliance and exude it endlessly...

  • GitHub/cclawhon
  • Reddit/OhEvolve
  • Discord @ohevolve
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